Digitally Enhanced Club/Blender Masterclass: How to Fully Utilize Blender 3D

  • €29.99

Blender Masterclass: How to Fully Utilize Blender 3D

  • Course
  • 109 Lessons

Learn everything you need to know about Blender in one place. This course is designed to get you up to speed with all the tools and techniques you will ever need for creating 3D models in Blender.

What you will learn

This 100+ lesson course teaches you every aspect of Blender 3D, allowing you to effortlessly create your own models and scenes in Blender or follow other high-level guides and tutorials.

Advanced modeling

Blender features many little-known or even hidden modeling tools and techniques that typically require years of experience to not only master, but to merely discover. The Blender Masterclass makes such tools available and understandable instantly.

Topology

The most prestigious 3D modeling skill explained for complete beginners in a series of theoretical and practical tutorials.

Geometry Nodes

Learn to create and control geometry and special effects using Blender's famous Geometry Nodes system.

Beginner Friendly

The Blender Masterclass is designed to serve all skill levels by teaching advanced methods in a simplified and beginner-friendly manner.

Sign up now

Sign up now and start your journey towards becoming a professional Blender hard surface modeling artist today.

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Contents

Course Introduction

Start Here

Introduction to Blender

1 - Basic Blender Layout
2 - Viewport Controls
3 - Transforms
4 - Adjusting Blender Settings

Basic Modeling Tools

5 - Edit Mode
6 - Select Mode
7 - Extrude
8 - Advanced Extrusion
9 - Inset
10 - Bevel
11 - Loop Cut
12 - Knife
13 - Shrink/Flatten
14 - Sheer
15 - Edge Slide
16 - Rip Region

Modeling Extras

17 - Duplication
18 - Separating and Merging
19 - Global and Local Axes
20 - Proportional Editing
21 - Smooth Shading

3D Cursor

22 - Introducing the 3D Cursor
23 - 3D Cursor Snapping
24 - 3D Cursor Pivot Point
25 - Vector Scaling
26 - Pivot Methods
27 - Affect Only Locations
28 - Accurate Snapping

Selection Tools

29 - Selection Tools
30 - Checker Deselect
31 - Basic Selection Tools
32 - Brush Select
33 - Selecting Linked Geometry
34 - Select Similar
35 - Select Random
36 - Other Selection Tools

Modifiers

37 - Subdivision Surface
38 - Array
39 - Curve
40 - Mirror
41 - Boolean
42 - Lattice
43 - Shrinkwrap
44 - Shrinkwrap and Lattice
45 - Bevel Modifier
46 - Bevel Modifier and Manual Beveling

Topology & Loop Tools

47 - Defining Topology
48 - Why Topology Matters
49 - When Topology Do Not Matter
50 - Understanding Polygons
51 - Edge Flow
52 - Topology Exercise
53 - Geometric Consistency
54 - Edge Poles
55 - Installing LoopTools
56 - Bridge/Loft
57 - Circle Tool
58 - Curve
59 - Flatten
60 - Gstretch
61 - Space & Relax

Materials and Textures

62 - Material Basics
63 - Assigning Materials
64 - Image Textures
65 - Texture Maps
66 - Normal Maps
67 - How Normal Maps Work
68 - Creating Custom Textures
69 - Downloading Icons and Symbols
70 - UV Unwrapping
71 - Unwrapping Simple Objects
72 - UV Mapping Alternatives

Lighting and Rendering

73 - Lamps
74 - Environmental Lighting and HDRIs
75 - Studio Lighting
76 - Camera Basics
77 - Camera Settings
78 - Render Engines
79 - Eevee
80 - Sampling
81 - Image Resolution

Animation

82 - Animation Basics
83 - Keyframe Interpolation
84 - Animating Properties
85 - Camera Rotation
86 - Rendering Animations

Geometry Nodes

87 - Introducing Geometry Nodes
88 - Using Basic Nodes
89 - Scattering Instances
90 - Randomizing Transforms
91 - Adding Dust
92 - Adding Multiple Instances
93 - Grouping Geometry Nodes
94 - Saving Node Groups
95 - Proximity Growth Exercise
96 - Proxy Object Control
97 - Asset Library
98 - Using Multiple Instances

Physics

99 - Rigid Body Physics
100 - Rigid Body Settings
101 - Friction
102 - Mass
103 - Exploding Wall Exercise
104 - Fluid Simulation Basics
105 - Adjusting Fluid Settings
106 - Fire Simulation Basics
107 - Fire Simulation Settings

Closing Remarks

What Next?