Digitally Enhanced Club/Blender Masterclass: How to Fully Utilize Blender 3D

Blender masterclass: fully utilizing blender 3D

  • Course
  • 109 Lessons

Learn everything you need to know about Blender in one place. This course is designed to get you up to speed with all the tools and techniques you will ever need for creating 3D models in Blender. The course is suitable for complete beginners or intermediate users who want to equip themselves with more Blender skills.

What you will learn

This 100+ lesson course teaches you every aspect of Blender 3D, allowing you to effortlessly create your own models and scenes in Blender or follow other high-level guides and tutorials.

Advanced modeling

Blender features many little-known or even hidden modeling tools and techniques that typically require years of experience to not only master, but to merely discover. The Blender Masterclass makes such tools available and understandable instantly.

Topology

The most prestigious 3D modeling skill explained for complete beginners in a series of theoretical and practical tutorials.

Geometry Nodes

Learn to create and control geometry and special effects using Blender's famous Geometry Nodes system.

Beginner Friendly

The Blender Masterclass is designed to serve all skill levels by teaching advanced methods in a simplified and beginner-friendly manner.

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Sign up now and start your journey towards becoming a professional Blender hard surface modeling artist today.

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Contents

Course Introduction

Start Here

Introduction to Blender

1 - Basic Blender Layout
2 - Viewport Controls
3 - Transforms
4 - Adjusting Blender Settings

Basic Modeling Tools

5 - Edit Mode
6 - Select Mode
7 - Extrude
8 - Advanced Extrusion
9 - Inset
10 - Bevel
11 - Loop Cut
12 - Knife
13 - Shrink/Flatten
14 - Sheer
15 - Edge Slide
16 - Rip Region

Modeling Extras

17 - Duplication
18 - Separating and Merging
19 - Global and Local Axes
20 - Proportional Editing
21 - Smooth Shading

3D Cursor

22 - Introducing the 3D Cursor
23 - 3D Cursor Snapping
24 - 3D Cursor Pivot Point
25 - Vector Scaling
26 - Pivot Methods
27 - Affect Only Locations
28 - Accurate Snapping

Selection Tools

29 - Selection Tools
30 - Checker Deselect
31 - Basic Selection Tools
32 - Brush Select
33 - Selecting Linked Geometry
34 - Select Similar
35 - Select Random
36 - Other Selection Tools

Modifiers

37 - Subdivision Surface
38 - Array
39 - Curve
40 - Mirror
41 - Boolean
42 - Lattice
43 - Shrinkwrap
44 - Shrinkwrap and Lattice
45 - Bevel Modifier
46 - Bevel Modifier and Manual Beveling

Topology Basics

2 - Defining Topology
3 - Why Topology Matters
4 - When Topology Do Not Matter
5 - Understanding Polygons
6 - Edge Flow
7 - Topology Exercise
8 - Geometric Consistency
9 - Edge Poles
10 - Installing LoopTools
11 - Bridge/Loft
12 - Circle Tool
13 - Curve
14 - Flatten
15 - Gstretch
16 - Space & Relax

Materials and Textures

52 - Material Basics
53 - Assigning Materials
54 - Image Textures
55 - Texture Maps
56 - Normal Maps
57 - How Normal Maps Work
58 - Creating Custom Textures
59 - Downloading Icons and Symbols
60 - UV Unwrapping
61 - Unwrapping Simple Objects
62 - UV Mapping Alternatives

Lighting and Rendering

63 - Lamps
64 - Environmental Lighting and HDRIs
65 - Studio Lighting
66 - Camera Basics
67 - Camera Settings
68 - Render Engines
69 - Eevee
70 - Sampling
71 - Image Resolution

Animation

72 - Animation Basics
73 - Keyframe Interpolation
74 - Animating Properties
75 - Camera Rotation
76 - Rendering Animations

Geometry Nodes

77 - Introducing Geometry Nodes
78 - Using Basic Nodes
79 - Scattering Instances
80 - Randomizing Transforms
81 - Adding Dust
82 - Adding Multiple Instances
83 - Grouping Geometry Nodes
84 - Saving Node Groups
85 - Proximity Growth Exercise
86 - Proxy Object Control
87 - Asset Library
88 - Using Multiple Instances

Physics

1 - Rigid Body Physics
2 - Rigid Body Settings
3 - Friction
4 - Mass
5 - Exploding Wall Exercise
6 - Fluid Simulation Basics
7 - Adjusting Fluid Settings
8 - Fire Simulation Basics
9 - Fire Simulation Settings

Closing Remarks

What Next?