Digitally Enhanced Club/Premium Product Animation: Creating Stunning Visuals with Blender 3D

PREMIUM PRODUCT ANIMATION

CREATING STUNNING PRODUCT VISUALS IN BLENDER 3D

Learn to create a high quality 30-second product advertisement in Blender with a step-by-step guide to modeling, texturing, lighting, and animating and rendering a high-tech electric toothbrush.

LEARN PRODUCT MODELING, TEXTURING, RENDERING

Use Blender to produce stunning product footage by following along the entire process of visualizing an electric toothbrush. You will learn to model products with well-functioning topology, procedurally texture your models by creating and layering texture maps, prepare beautiful lighting environments, render and post-process multiple animated scenes showcasing the product.

WHAT YOU WILL LEARN

This 44-lesson course will equip you with all the tools and techniques you will need for producing top quality, ready-to-deliver, industry-standard product commercials from scratch using Blender 3D.

Subd 3d modelling

Learn to model objects from simple references with high precision and clean, functional topology using the SubD modelling workflow.

MATERIALS & TEXTURING

Turn your clay meshes into realistic, animation-ready models by combining PBR textures and procedural materials using Blender's material node system.

FULL VIDEO PRODUCTION

Render 8 different scenes and combine, edit and post-process them using simple video editing techniques to produce a deliverable or portfolio-ready video file.

SIGN UP NOW

Sign up now and start your journey towards becoming a professional 3D product visualization artist today.

Pay with crypto and get 10% off

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Contents

Introduction

Welcome!

Modeling an Electric Toothbrush

1 - Gathering References
2 - Making a Plan
3 - Modeling the Head
4 - Neck and Body
5 - Separating the Head and Body
6 - Bristle Plate
7 - Introducing Hair Particles
8 - Modeling a Hair Instance
9 - Changing Hair Colors
10 - Creating Bristles
11 - Finalizing the Bristles

Creating and Applying Materials and Textures

12 - Making a Texture Plan
13 - Creating a Texture Mask
14 - Combining Materials with a Texture Mask
15 - Creating a Normal Map
16 - Applying the Normal Map
17 - Creating a Specular Map
18 - Applying the Specular Map
19 - Creating and Applying a Metallic Map
20 - Color/Diffuse Map
21 - Transmission Map
22 - Roughness Map
23 - Applying and Modifying a Roughness Map
24 - Main Body Material
25 - Adding Light Rings

Creating Animations

26 - Animating Scene 1
27 - Animating Scene 2
28 - Animating Scene 3
29 - Animating Scene 4 (Part 1)
30 - Animating Scene 4 (Part 2)
31 - Animating Scene 4 (Part 3)
32 - Animating Scene 4 (Part 4)
33 - Animating Scene 4 (Part 5)
34 - Animating Scene 4 (Part 6)
35 - Animating Scene 4 (Part 7)
36 - Animating Scene 5
37 - Animating Scene 6
38 - Animating Scene 7
39 - Animating Scene 8 (Part 1)
40 - Animating Scene 8 (Part 2)
41 - Animating Scene 8 (Part 3)
42 - Post Processing
43 - Adding Music
44 - Adding 2D Visuals

Closing Remarks

What Next?